news,
Spending on AR/VR to reach $27 billion in 2018
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Spending on
AR/VR to reach $27 billion in 2018: IDC
Worldwide
spending on AR/VR is likely to achieve a five-year compound annual growth rate
(CAGR) of 71.6 per cent over the 2017-2022 forecast period, showed IDC's
Worldwide Semiannual Augmented and Virtual Reality Spending Guide update on
Thursday.
Spending on
augmented reality and virtual reality (AR/VR) products and services is forecast
to reach $27 billion in 2018, a 92 per cent increase year over year, according
to a new update from the International Data Corporation (IDC).
Worldwide
spending on AR/VR is likely to achieve a five-year compound annual growth rate
(CAGR) of 71.6 per cent over the 2017-2022 forecast period, showed IDC's
Worldwide Semiannual Augmented and Virtual Reality Spending Guide update on
Thursday.
In 2018,
China will top all regions in spend at $10.2 billion with top spending in host
devices, followed by VR software and AR software, the guide said
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